I don’t know how many times I’ve heard the term “perfect pet” over the years. It bothers me because there isn’t a single perfect pet. THE perfect pet simply doesn’t exist. I’m tired of players judging other wizard’s pets. It’s one thing to critique a pet when someone asks if you think it’s a good pet, but it’s quite another to go up to someone and tell them that their pet “failed”.
For example, shortly after I trained Emma’s Carnation Fairy, Lily, to Mega, a friend told me it was a failed pet. When I asked why he thought that, he simply told me he personally wouldn’t want most of the traits Lily has. I understand that some of her traits aren’t ideal, and there a one or two that I’d be fine if I didn’t have, but she by no means failed, especially since I wasn’t expecting a pet nearly as good as she turned out. There was absolutely no reason for this friend to tell me that MY pet was a failure.
Unfortunately, I’m expecting to hear this a lot once I finish Suri’s “perfect pet”. Her perfect pet would ideally be ice, preferably the one-headed hybrid ice hound. I want the pet to have Spell-Proof, Spell-Defying, Fairy Friend, two “selfish” talents that enhance to resist stats, along with a third selfish as a jewel. If it all works out correctly, Suri will have a pet with 21% universal resist and may cast fairy.
Before you judge me for wanting selfish talents on my “perfect pet”, you need to understand Suri’s role in her team and how I play my ice character.
I quest Jenna (Fire) and Suri (Ice) together along with two of Cameron’s characters, Cameron Hawk (Storm) and Daniel Hawk (Balance).
Cam Hawk and Jenna are primarily hitters. Sometimes they’ll play support for each other. Sometimes the attack the same target(s) one after the other. Sometimes they take out different targets the same round. It depends entirely on the type of battle and who draws what cards when.
Dan Hawk primarily plays support. He keeps Jenna and Cam in blades so they can hit fast and hard. He sometimes will play healer with Availing and Helping Hands and sometimes with Treant Polymorph.
Suri is the tank. She’s always first in the battle circle (except for the rare occasion when someone gets dragged in on accident). For boss battles, she wears a hodgepodge of gear that gives her the highest possible resist. She has an average of 65% resist to any one school at a time, with the highest at 86%. My goal is to get her to 100% resist to any one school by level 80. I’m hoping to have her at 100%+ resist to ALL schools by level 100. It’ll take work: a lot of farming and a fair amount of crowns to succeed, but it’s possible. But in order to succeed, I NEED a pet with 21% resist.
I guess what I’m trying to say is, THINK BEFORE YOU JUDGE A PET WITHOUT BEING INVITED TO DO SO. It’s hurtful, thoughtless, and mean. You never know if the pet that you perceive to be a failure was intended to be the way it is, or if the pet belongs to a child who hasn’t grasped pet training, or if it belongs to someone who doesn’t want to invest countless hour and snacks trying to “prefect” a pet.
If someone asks for your opinion, give it (preferably in the nicest way possible), otherwise, please leave any critical thoughts to yourself. Remember, if you have nothing nice to say, don’t say anything.
On a different, but related note, I’m currently actively working on three “perfect” pets: one each for Suri, Jen, and Kayla. I’m also passively working on improved pets for Emma, my Life, Alyssa, and my Death, Fallon. (Which basically means if I stumble upon a pet with useful talents for them while working on Suri, Jen, and Kayla’s pets, they can have it.)
Anyway, I’m working on getting the above mentioned Ice pet with Proof, Defy, Fairy, and three improving selfish talents for Suri. So far I have a pet with proof and two if the selfish talents. (9% resist at ancient!) on Suri’s account. I also have a pet with Defy on Emma. That pet has a chance at developing Fairy Friend. If it does, Suri’s hatching process will become simpler….
Ultimately, I want Kayla to have a Spark Beast with a combination couple storm damage talents, universal damage talents, a may cast heal, Galvanic Field may cast, and universal resist. I realize that’s far more talents than talent slots. Ideally, I would want Pain-Bringer, Pain-Giver, Storm-Dealer, Storm-Giver, and may cast Galvanic Field, with Storm-Boon as the socketed jewel. Although right now, she’d probably benefit more from Pain-Giver, Storm-Dealer, Spell-Proof, Fairy Friend, and Galvanic Field
Jenna’s, like Suri’s, is more exact. I want her to have a Blaze Beast or Fennec Fox (both give extra Fire Blade card) with Fire-Dealer, Fire-Giver, Pain-Bringer, Pain-Dealer, and either may cast Furnace or Fairy Friend, with Fire-Boon in the jewel socket. Since she’s a hitter, the more damage she has, the better off she is. I’m hoping to have well over 100% fire damage by the time she reaches 100. From what I’ve seen, that shouldn’t be too difficult.
Shortly after Jenna and Suri caught up to the Hawks, I realized that if I want to do any sort of questing when Cameron isn’t online, I’ll have to start questing on someone new. I’ve really liked duel accounting and questing on both Jenna and Suri at the same time, so when I decided that I wanted to start questing on my Storm, Kayla (who was level 26 and at the end of Krokatopia), I initially tried catching a second character on Suri’s account up to her. Trouble was, the second highest character on that account was level 5. Three of them. I did a little questing on both my level 5 Myth and my level 5 Life. After a couple weeks of minimal progress on both girls, I decided that Storm was a good school to experiment with true soloing.
A month or two ago, I finally did the Temple of Storms in Krokatopia with her and quickly moved through the first two parts of Grizzlehiem with help from Cam. Before that, it had been…a year or two since I had done any sort of questing with Kayla.
Yesterday, I logged onto Kayla with the intention to quest, but ended up deciding that I needed a decent pet–preferably one with Storm damage talents. After some research, I found out that the Arcane Helper pet (first generation) has the ability to learn Pain-Giver and Storm-Dealer so I decided it was a good pet to start training since I have two first gens. I got the first one to Adult yesterday and Epic today. I’m quite pleased with the way it’s turned out so far, even though it didn’t learn either damage talent I wanted. I still have one more chance at getting one or the other at Mega. (Crossing my fingers that the second one learns both!)
With my new pet equipped, I finally set off questing on Kayla. I was thrilled when I discovered that with this pet equipped and if I cast Lightning Strike (10% Storm Accuracy) before I hit, my Storm accuracy is 93%! Probably the hardest thing about playing Storm is the low accuracy, although the low health is an issue too.
I started today at the beginning of Hyde Park. With a TC deck full of Tempests, and Otis casting Galvanic Field or Amplify most battles, I zipped right through and started Chelsea Court within half an hour. I leveled up to 28 right after the first battle in Chelsea.
As soon as I leveled, I paused questing to go do my 28 spell quest. I’ve been waiting for Tempest since I decided to quest on Kayla again! I was pleasantly surprised at how easy the spell quest was. It was mostly a lot of running around talking to people. The only battle was at the beginning and it was with Krokenkahmen in the Throne Room of Fire. Usually spell quests are considerably more difficult than that…but I’m not complaining!
Twenty minutes after I learned Tempest, I was finished with Chelsea Court too! I’m always surprised by how fast Marlybone is, now that I’m not doing every side quest I see….
As I quested in Chelsea court, I realized having both Galvanic Field AND Amplify on a single pet isn’t as good as I first thought. Although KI fixed a glitch several months ago that allowed pet cast auras to override wizard cast auras, apparently pet auras can still override pet auras. Its disappointing when Otis will override Galvanic Field (+20% Storm damage for 5 rounds) with Amplify (+15% damage for 5 rounds). So far, Otis has only overridden Galvanic Field, and usually it’s been an immediate second cast. Oh well, I guess. Either way, I get at LEAST a 15% boost to my tempests. 🙂