Category Archives: Questing

More Thoughts on Critical

As I’ve been questing through Polaris with Cameron StarCatcher, I’ve noticed a few interesting things involving the new critical system. I’m currently level 103. I’ve been tracking Emma’s critical and block rates since before the update went live. I’ve noticed an interesting pattern as I’ve leveled up.

At level 100, post-update, I had 29% critical and 29% block.

When I leveled to 101, my critical went UP to 31% but my block dropped to 28%.

At 102, my critical dropped again, this time down to 28%. My block stayed the same at 28%.

When I leveled to 103 last week, my critical went BACK UP to 31% and my block remained at 28%.

So at this point, my critical has been higher at odd levels and lower at even. It’s odd. So far, the decline that was present with the old system is more intense at even levels than it was in the system, but it’s jumping back up at odd levels. It seems odd to me. I guess I should start tracking Suri and Jenna’s critical and block ratings for more data. Maybe Cameron will be willing to contribute data. Has anyone else noticed this?

On a slightly different note, I realized the other day that my critical and block ratings dropped by about 20% at the update, which means when I use Amplify and Conviction, my ratings are about equal to pre-update ratings. Just some food for thought…

~Emma

Thankful

Happy Thanksgiving everyone! In the spirit of the holiday, here’s the top ten things I’m most grateful for in the Spiral (in no particular order):

1. Mounts! The 40% boost makes traveling so much faster than on foot. And they’re more than just convenient. They’re fun to have equipped thanks to the unique animations each have.

2. Pets! Not only are they cute and fun to have, but with a little training they’re helpful too! They can be frustrating, especially when the desired stats dint manifest, but they’re worth it!

3. AOEs! One spell that hits all enemies is so incredibly helpful. They makes mob battles go much faster and makes farming more effective.

4. Treasure Cards! Treasure Cards (TC) can be so helpful. I keep a stock of healing TC for solo battles or when I play support/healer. I’ve also been using Conviction and Vengence a ton more lately due to the new critical system. It’s so nice to be able to put more than 3-6 copies of a card in your TC deck and its a little easier to control when they show up in your hand than your normal cards. Plus the ones I don’t need can be sold for gold!

5. Mega Snacks! The ONLY reason why pet training isn’t a complete nightmare. Thanks to these rank 8 & 9 snacks, I can train a pet from baby to ancient on a single energy globe and to epic with two!

6. Gardens! The best way to earn TC , Mega Snacks, and Reagents! Plus a lot of the seeds are cosmetically pleasing, with fun animations and cute sounds.

7. Mastery Amulets! In particular the Life Mastery. Being able to use pier pips to heal is amazing!

8. Music Players & Scrolls! I LOVE having the ability to play my favorite music from around the Spiral in my homes! Some of my favorite tracks include the Graduation Theme, the Five B.O.X.E.S. Theme, Baddle of the Bands (both battle and main themes), all the Avalon, Azteca, Khrysalis, and Polaris themes, and, of course, the good old Wizard City Main theme.

9. Teleport Tapestries! It’s sooo nice to have easy and quick access to various areas of the Spiral right in your own home…especially to the Bazaar!

10. Friends! Friends make everything better! Questing is more fun and easier, housing games are possible and so much fun, chatting and creating bonds through the common interest of the game is wonderful. I’ve met some fantastic people in the Wizard101 community and I’m glad to call many of them friends. Shout out to Cameron StarCatcher, Evan FroatGiver, Ashley DreamDust, Valkoor LegendWhisperer, Blake HawkRiver, Kyle LegendWard, Lauren BattleEyes, Erin DragonCaller, Thomas Thorn, Valerian GreenGem, Wolf DragonBlade, and Wolf Shadow. ALL if you are amazing friends! Even though I haevn’t seen several of you for a while, you still matter to me and I’m thankful to have known you and to be able to call you friend.

~Emma

Storm Pet, Hyde Park, Chelsea Court, & Level 28

Shortly after Jenna and Suri caught up to the Hawks, I realized that if I want to do any sort of questing when Cameron isn’t online, I’ll have to start questing on someone new. I’ve really liked duel accounting and questing on both Jenna and Suri at the same time, so when I decided that I wanted to start questing on my Storm, Kayla (who was level 26 and at the end of Krokatopia), I initially tried catching a second character on Suri’s account up to her. Trouble was, the second highest character on that account was level 5. Three of them. I did a little questing on both my level 5 Myth and my level 5 Life. After a couple weeks of minimal progress on both girls, I decided that Storm was a good school to experiment with true soloing.

A month or two ago, I finally did the Temple of Storms in Krokatopia with her and quickly moved through the first two parts of Grizzlehiem with help from Cam. Before that, it had been…a year or two since I had done any sort of questing with Kayla.

Yesterday, I logged onto Kayla with the intention to quest, but ended up deciding that I needed a decent pet–preferably one with Storm damage talents. After some research, I found out that the Arcane Helper pet (first generation) has the ability to learn Pain-Giver and Storm-Dealer so I decided it was a good pet to start training since I have two first gens. I got the first one to Adult yesterday and Epic today. I’m quite pleased with the way it’s turned out so far, even though it didn’t learn either damage talent I wanted. I still have one more chance at getting one or the other at Mega. (Crossing my fingers that the second one learns both!)

With my new pet equipped, I finally set off questing on Kayla. I was thrilled when I discovered that with this pet equipped and if I cast Lightning Strike (10% Storm Accuracy) before I hit, my Storm accuracy is 93%! Probably the hardest thing about playing Storm is the low accuracy, although the low health is an issue too.

I started today at the beginning of Hyde Park. With a TC deck full of Tempests, and Otis casting Galvanic Field or Amplify most battles, I zipped right through and started Chelsea Court within half an hour. I leveled up to 28 right after the first battle in Chelsea.

As soon as I leveled, I paused questing to go do my 28 spell quest. I’ve been waiting for Tempest since I decided to quest on Kayla again! I was pleasantly surprised at how easy the spell quest was. It was mostly a lot of running around talking to people. The only battle was at the beginning and it was with Krokenkahmen in the Throne Room of Fire. Usually spell quests are considerably more difficult than that…but I’m not complaining!

Twenty minutes after I learned Tempest, I was finished with Chelsea Court too! I’m always surprised by how fast Marlybone is, now that I’m not doing every side quest I see….

As I quested in Chelsea court, I realized having both Galvanic Field AND Amplify on a single pet isn’t as good as I first thought. Although KI fixed a glitch several months ago that allowed pet cast auras to override wizard cast auras, apparently pet auras can still override pet auras. Its disappointing when Otis will override Galvanic Field (+20% Storm damage for 5 rounds) with Amplify (+15% damage for 5 rounds). So far, Otis has only overridden Galvanic Field, and usually it’s been an immediate second cast. Oh well, I guess. Either way, I get at LEAST a 15% boost to my tempests. 🙂